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Make a 5 Star Game Like Plants VS Zombies

By Jeff Johnson Posted on January 31, 2012 Posted in Uncategorized

I recently watched a series of slides on making a game like “Plants -vs- Zombies.” In this article, James Gwertzman writes about this game through a series of slides (which I’ll reference throughout this article). The game is made by …

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Connecting With Other Gamers

By Jeff Johnson Posted on January 28, 2012 Posted in Uncategorized

Connecting with other gamers. In building a game development company, one strategy Jeff and I could use is to just develop our games and put them out on the iPhone or Android app store and just sit and wait to …

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What Game Should I Make?

By Jeff Johnson Posted on January 23, 2012 Posted in Uncategorized

What Game Should I Make? This is a good question if you are thinking about making any kind of computer game, video game, or mobile game. Jeff and I recently finished making our first game together, Math Asteroids. The way we …

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Is the RPG Dead?

By Jeff Johnson Posted on January 22, 2012 Posted in Uncategorized

  Is the RPG dead? I read a couple articles about the death of the RPG (role-playing-game). One was “Is the RPG Genre Dead“. The other is “The RPG Is Dead, Long Live the RPG.“. Both articles seem fairly certain …

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Marketing and Selling Games For Realz

By Jeff Johnson Posted on January 21, 2012 Posted in Uncategorized

Jeff and I made Math Asteroids and it is now available for Windows Phone and XBOX 360. Yipeeeeee right? Yes, we made and released a fully functional game. We’re excited – we actually made a game and it’s in the …

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Remembering Classic Old School Games

By Jeff Johnson Posted on January 11, 2012 Posted in Uncategorized

Remembering Old School Classic Games Remembering old school classic games. I believe this is a key to the future of gaming. I remember as a young 6th grader back at the end of the 1980’s opening a computer game box …

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Game Development Is Hard

By Jeff Johnson Posted on January 8, 2012 Posted in Uncategorized

Game development is hard. It just is. As I develop games, I feel like this girl and want to just cry. The pain, agony, and frustration of it all makes me wonder if there is an easier way… You see, …

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