Unity Plugins

Welcome to my Unity assets. Please let me know of any feedback or bug reports.

Return Policy: If you are not amazingly satisfied for any reason within 14 days of purchase and I can’t fix your problem, contact me with your order information for a full refund.

Weather Maker – 2D and 3D Weather System


Procedural Lightning – GPU Based, Highly Robust


Fingers – Simple yet Powerful Gestures for Unity


Magic Mirror Reflection – Great Performance


Fast Line Renderer – Line & Particle System on the GPU


Pyro Particles – Fire and Spell Effects!


Rain Maker with Advanced Lighting


EZ Thread – Easy Threads, Simple Script


Simple LUT Color Adjuster – Runs Right in the Editor


Advanced Polygon Collider – Simplified Vertices


Sprite Sheet Creator – Animator or Scene to Sprite Sheet


Volumetric Lightsaber with Animation + Sounds

VolumetricLightsaber

Simple Sound Manager – Robust, Powerful, Easy


Simple Lightning / Electricity Effect


Spawning Pool – Fastest and Easiest Cache


Tween – Tiny, powerful and free Tween framework


Earth Planet – Separate Layers, Atmosphere


Animated Line Renderer – Great for Beam Weapons


Free Parallax 2D – Super Easy Integration


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Nathan Brader
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Nathan Brader

I’m using Weather Maker 5.0.1 so this may have been fixed: In the ‘WeatherMakerWindScript’ when you’re trying to lerp your magnitude and frequency values, you’re mistakenly calculating each in terms of the other (so they swap on every lerp).

gandra05
Guest
gandra05

Hi jjxtra,
i have install Weather Maker 5.9.8 with Unity 2019.3.0f6, but it seams i cant get it to work. Im using URP. There are not any errors in console. I import your three prefabs in new fresh created scene but when i play, sky i black, nothing from menu is not working.

Chris
Guest
Chris

Hi jjxtra – Two questions. 1) I’m using Pyro Particles and it’s fantastic except that it causes pretty major lag when used in a project I am making for the Oculus Quest. Do you have any suggestions for how I might be able to improve its performance for use with Mobile VR? 2) I am considering buying Weather Maker but that would also be for an Oculus Quest project so I wanted to check in advance if you know how that package performs on the Quest or other mobile VR platforms. Any guidance would be much appreciated!

waruban
Guest
waruban

Hi jjxtra, love your assets. A quick question regarding the Rainprefab2D that you built. First, it works perfectly well. But is there any way to only use the mist? I think that the mist needs at least some rain in order to appear and was wondering if it is possible to make only mist being displayed on the screen for some scenes of my game. Thanks in advance !

Carl
Guest
Carl

Hello. We’re using Weather Maker on Unity 2019.1.8, and it works fine on Windows, but on Mac the lighting from the “sun” object turns the scene black. Is this a known issue on Mac, any thoughts on how it can be fixed? Thanks!

Gage Mettenbrink
Guest
Gage Mettenbrink

Hey Jeff! I’m really enjoying your Procedural Lightning asset, however I cannot use it in game unless I somehow import the script into a particle effect. Could you let me know how to do that? Thanks!

Gary Turner
Guest
Gary Turner

Hi Jeff. A heard you are working Weather Maker Pro which is apparently in Beta. Can you share the main features of the new asset?

Andy
Guest
Andy

Hi Jeff
Considering getting your Weather Maker asset for my project, just need to check will it work on an Oculus Go vr headset? Thanks
Andy

Ludmila Bakhtina
Guest

Dear Jeff, thanks a lot for you beautiful asset LightningBolt. Could you please help me with changing the ChaosFactor form another script?

I did the following, but it does not work:

public class ChaosImpulse : MonoBehaviour
{
DigitalRuby.LightningBolt.LightningBoltScript _BoltScript;

public void ChaosImpulseNet()
{
_BoltScript.ChaosFactor = 0.5f;
}
}

Jules
Guest
Jules

Is HDRP coming to Weather Maker?

Elvin
Guest
Elvin

What are the copyright laws for these plugins?

Hsin-Chien Huang
Guest

Hi Jeff:
I am using the Magic Mirror Pro – Recursive Edition on my VR project. It seems that the reflected objects are not rendered with the fog setting. Do I miss something? Thanks!

Alain Dubus
Guest
Alain Dubus

reflection problem
Can not remove the reflection of the point light in the mirror.
http://www.maximages.fr/forums/3D/unity/mirror.jpg

Brandon_Gui123
Guest
Brandon_Gui123

Hi Jeff! I fell in love with Tween upon seeing how easy it is to use. This has saved me time from writing lines and lines of code. Unfortunately, I can’t perform transitions correctly using unscaled time. But, I managed to make some changes to the code and now the tweens can use unscaled time.

Although my coding standard is rather unprofessional, I’d still like to show you what I did to incorporate this and maybe you can use it for the next update 🙂

Artem
Guest
Artem

Hello!
I have some broblems with Fingers plugin (full version). It worls fine, but the whole screen surface fires EventSystem.current.IsPointerOverGameObject() on click. So I can`t work with UI and other graphics together. I use AlphaRaycaster plugin for complex shape of UI elements. So it’s impossible to use EventSystem for UI elements detection.