Unity Plugins

Welcome to my Unity assets. Please let me know of any feedback or bug reports.

Return Policy: If you are not amazingly satisfied for any reason within 14 days of purchase and I can’t fix your problem, contact me with your order information for a full refund.

Weather Maker – 2D and 3D Weather System
Procedural Lightning – GPU Based, Highly Robust
Fingers – Simple yet Powerful Gestures for Unity
Magic Mirror Reflection – Great Performance
Fast Line Renderer – Line & Particle System on the GPU
Pyro Particles – Fire and Spell Effects!
Rain Maker with Advanced Lighting
EZ Thread – Easy Threads, Simple Script
Simple LUT Color Adjuster – Runs Right in the Editor
Advanced Polygon Collider – Simplified Vertices
Sprite Sheet Creator – Animator or Scene to Sprite Sheet
Volumetric Lightsaber with Animation + Sounds
Simple Sound Manager – Robust, Powerful, Easy
Simple Lightning / Electricity Effect
Spawning Pool – Fastest and Easiest Cache
Tween – Tiny, powerful and free Tween framework
Earth Planet – Separate Layers, Atmosphere
Animated Line Renderer – Great for Beam Weapons
Free Parallax 2D – Super Easy Integration
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Parisa
Parisa
1 month ago

Hi,How are you?

I am a beginner and now using your unity package(Finger-touch gesture)
Very nice
Thank alot
for”Finger Camera Move 3D Component Script
How can I limit zooming and left and right panning??
I can not understand how can and where Can I add limitation for this Camera?

Parisa
Parisa
30 days ago
Reply to  jjxtra

Thanks
I know But I do not Know How
I tested some ways like limiting target,position,z but it was not heplful
Is there any one that can limit moving and zoming ?

arminius
arminius
1 month ago

Hello, I was using rain maker and replaced the rain with snow, but when I set the particle to local the particles move with my character but when I set it to world it is good but the particles are delayed. Do you have a fix to this?

Cormac
Cormac
2 months ago

HI,
I’ve been using magic mirror and i’m trying to get a kind of mirror shatter, i’d like to know if it is possible to make the mirror a triangular shape rather than square. if this isn’t possible then i’d like to know how to freeze the mirror texture so it stops reflecting and instead just shows a still texture of what the mirror was showing.
Thank you for making such an amazing free asset!

Last edited 2 months ago by Cormac
Danner
Danner
4 months ago

Hi Jeff,
thanks to your new Fingers update 2.9.6. Great job.

We are still waiting for your update to the new InputSystem.
It slowly becomes time for that.

Cheers, Danner

Parisa
Parisa
30 days ago
Reply to  Danner

Hi
can you add limitation for moving in this package?
for”Finger Camera Move 3D Component Script
How can I limit zooming and left and right panning??
I can not understand how can and where Can I add limitation for this Camera?

Dario
Dario
4 months ago

Hi mate, I just purchased your weather maker system for Unity 3D but it seems to have trouble rendering in Universal Render Pipeline. I cant get the clouds to display. Wondering if there is something I have missed as I have upgraded all the materials? Cheers

joe
joe
4 months ago

hey . i need some help. How can I make it so that when I press play, it automatically sets clouds to heavy(dark)??? could’nt find the setting anywhere. Also is it possible to do something super custom like heavydark + rolling clouds + silent lighting in the far distance or very faint sounding?

Benjamin
Benjamin
5 months ago

Really enjoy weathermaker and have been very impressed so far, however I’m running into a problem when i have heavy clouds like the storm profile during the day. When i have those conditions the edges of things like trees in a terrain show a bright silvery halo against the sky – I’m assuming because the skybox is still technically a bright day where as the background of the grey clouds are dark. Is there an easy way around this or am i doing something wrong? Thx -Ben

Benjamin
Benjamin
5 months ago
Reply to  jjxtra

Just pulled the latest update (5.9.12), deleting the old folder and doing a clean import and the problem is gone. Thank you very much! -Ben