Unity Plugins

Welcome to my Unity assets. Please let me know of any feedback or bug reports.

Return Policy: If you are not amazingly satisfied for any reason within 14 days of purchase and I can’t fix your problem, contact me with your order information for a full refund.

Weather Maker – 2D and 3D Weather System
Procedural Lightning – GPU Based, Highly Robust
Fingers – Simple yet Powerful Gestures for Unity
Magic Mirror Reflection – Great Performance
Fast Line Renderer – Line & Particle System on the GPU
Pyro Particles – Fire and Spell Effects!
Rain Maker with Advanced Lighting
EZ Thread – Easy Threads, Simple Script
Simple LUT Color Adjuster – Runs Right in the Editor
Advanced Polygon Collider – Simplified Vertices
Sprite Sheet Creator – Animator or Scene to Sprite Sheet
Volumetric Lightsaber with Animation + Sounds
Simple Sound Manager – Robust, Powerful, Easy
Simple Lightning / Electricity Effect
Spawning Pool – Fastest and Easiest Cache
Tween – Tiny, powerful and free Tween framework
Earth Planet – Separate Layers, Atmosphere
Animated Line Renderer – Great for Beam Weapons
Free Parallax 2D – Super Easy Integration
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David
8 days ago

Hi Jeff,

I’m trying to get magic mirror to work with steamVR.

Get double images weather VRMode working or not. A quick play with code has found two strange things in mirrorCaptureScript within the if(VRMode) {} code. Firstly, eye is never Right, it is either Left or something else. Secondly, adjusting the offset for worldToCameraMatrix[12] has no effect.

David
.

David
7 days ago
Reply to  jjxtra

Thanks, changing to multi-pass gets it working. It works really nicely in terms of perspective. The 2 problems I now have is that I either have very poor resolution or jerky update. Texture size of 1536 seems to give the best compromise but its still struggling to reflect my fairly complex maya avatar smoothly. The second problem is when I turn on the rest of the scene, that is a house envirnment, everything goes crazy and it starts showing both sides of the avatar head, i.e. those facing towards and away from mirror. I’ll keep playing but just thought you… Read more »

David
6 days ago
Reply to  David

I think the main problem is that antialiiasing just doesn’t seem to be working. I’ve adjusted the value for antiailing in your script and don’t see any effect. Any thoughts?

David
6 days ago
Reply to  David

Got anti-aliasing working and reduced jitter. Still some jitter so will keep playing but its looking pretty good now.

Dallas Phillips
Dallas Phillips
23 days ago

Is there no documentation for this library at all? I can’t find anything for it.

Diego
1 month ago

Hello!

Does Fingers Lite work with AR? Do you have an example of it somewhere? Also, could it work with the physics raycaster, as well? I would need it to avoid placing objects one on top of the other. Seems like this script would be the perfect solution. Thanks!!

—Diego

Antonis Savvidis
Antonis Savvidis
9 months ago

Hello there fellow Asset creator. I just wanted to inform you of a super small (but super annoying bug that I just fixed). I used FingersRotateCameraComponentScript and I would enable/disable it but after re-touching it, it would remember the previous rotation even if I manually reset my camera to zero. I guess this happens in other scripts as well since you have variables “remembering” the motion even if the motion is de-registered. Here is my solution: private void OnDisable() { if (FingersScript.HasInstance) { FingersScript.Instance.RemoveGesture(PanGesture); rotationVelocity = Vector2.zero; gestureDeltaXRotation = 0; gestureDeltaYRotation = 0; // transform.localRotation = originalRotation; } } I… Read more »

Sean Richardson
Sean Richardson
10 months ago

Hi jeff. Just a heads up – I’ve been encountering this error after upgrading to Unity 2020.2.2f1. Seems like an easy enough fix for you though:

https://issuetracker.unity3d.com/issues/custom-shaders-throw-not-enough-actual-parameters-for-macro-unity-sample-tex2d-sampler-lod-error-after-project-is-upgraded

Also, just a little bit of advice for the future: I see you’ve dropped URP support due to bugs, which is fine for now… but from what I understand, URP is eventually going to replace Unity’s built in pipeline entirely, so dropping it long-term is probably not going to be a viable option.

Anyway, have a nice day!

Last edited 10 months ago by Sean Richardson
Will A
Will A
10 months ago

Hi Jeff! Apologies if this has been asked already (I couldn’t find anything relevant with ctrl+f) but I have a question about your Advanced Polygon Collider (which works a dream!) In your original walkthrough video there was a ‘Detect islands’ bool in the Unity Editor to allow larger path sizes, but the version I have (July 2018) does not and I’ve recently run into an issue where the Advanced Polygon Collider is drawing 2 or more path sizes (and doubling the vertices) when not needed. Is there anyway to mitigate this? I’ve tried going through your code, but couldn’t figure… Read more »

Livio
Livio
10 months ago

FYI the upgrade links on the Asset Store free Lite Finger Touch version do not work (404 page removed error). Nor does the link in the Unity Editor when using the Lite version (same 404 page removed error). To find the full version I had to follow the link to this site at the bottom of the Asset Store page then from here back to the Asset Store (a long loop;-)

Livio
Livio
10 months ago
Reply to  jjxtra

Works, and yes, who reads the details;-?

Parisa
Parisa
1 year ago

Hi,How are you?

I am a beginner and now using your unity package(Finger-touch gesture)
Very nice
Thank alot
for”Finger Camera Move 3D Component Script
How can I limit zooming and left and right panning??
I can not understand how can and where Can I add limitation for this Camera?

Parisa
Parisa
1 year ago
Reply to  jjxtra

Thanks
I know But I do not Know How
I tested some ways like limiting target,position,z but it was not heplful
Is there any one that can limit moving and zoming ?

arminius
arminius
1 year ago

Hello, I was using rain maker and replaced the rain with snow, but when I set the particle to local the particles move with my character but when I set it to world it is good but the particles are delayed. Do you have a fix to this?

Cormac
Cormac
1 year ago

HI,
I’ve been using magic mirror and i’m trying to get a kind of mirror shatter, i’d like to know if it is possible to make the mirror a triangular shape rather than square. if this isn’t possible then i’d like to know how to freeze the mirror texture so it stops reflecting and instead just shows a still texture of what the mirror was showing.
Thank you for making such an amazing free asset!

Last edited 1 year ago by Cormac
Danner
Danner
1 year ago

Hi Jeff,
thanks to your new Fingers update 2.9.6. Great job.

We are still waiting for your update to the new InputSystem.
It slowly becomes time for that.

Cheers, Danner

SJB
SJB
7 months ago
Reply to  jjxtra

Hi, do you have plans for converting to the new input system in the future?

Parisa
Parisa
1 year ago
Reply to  Danner

Hi
can you add limitation for moving in this package?
for”Finger Camera Move 3D Component Script
How can I limit zooming and left and right panning??
I can not understand how can and where Can I add limitation for this Camera?

Dario
Dario
1 year ago

Hi mate, I just purchased your weather maker system for Unity 3D but it seems to have trouble rendering in Universal Render Pipeline. I cant get the clouds to display. Wondering if there is something I have missed as I have upgraded all the materials? Cheers

joe
joe
1 year ago

hey . i need some help. How can I make it so that when I press play, it automatically sets clouds to heavy(dark)??? could’nt find the setting anywhere. Also is it possible to do something super custom like heavydark + rolling clouds + silent lighting in the far distance or very faint sounding?

Benjamin
Benjamin
1 year ago

Really enjoy weathermaker and have been very impressed so far, however I’m running into a problem when i have heavy clouds like the storm profile during the day. When i have those conditions the edges of things like trees in a terrain show a bright silvery halo against the sky – I’m assuming because the skybox is still technically a bright day where as the background of the grey clouds are dark. Is there an easy way around this or am i doing something wrong? Thx -Ben

Benjamin
Benjamin
1 year ago
Reply to  jjxtra

Just pulled the latest update (5.9.12), deleting the old folder and doing a clean import and the problem is gone. Thank you very much! -Ben