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Really Cheap Home NAS (Network Attached Storage)

By Jeff Johnson Posted on June 2, 2016 Posted in Uncategorized

Recently I decided our home needed some network attached storage (NAS). This is simply a hard drive or group of hard drives that are visible on a network. I looked on Amazon for cheap WiFi routers that claimed they had …

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Customer Service Tips

By Jeff Johnson Posted on April 18, 2016 Posted in Uncategorized

Solving the Problem of Online Voting

By Jeff Johnson Posted on March 23, 2016 Posted in Uncategorized

Online Voting is the Future Last night I attended a caucus in Utah. The line was the slowest, longest line I have ever been in. It was hot inside, crowded and the whole event was extremely disorganized. So many, many …

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Shader – How to do Simple Bit Masking in an OpengL / Unity Shader

By Jeff Johnson Posted on March 15, 2016 Posted in Uncategorized

Shader – Bitmasking is Easier than you Think I recently created a Unity asset, Fast Line Renderer. I wanted different line caps so that the lines look nice. One option was to do four draw calls and four materials. I …

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Unity – My Experience Making Unity Assets

By Jeff Johnson Posted on February 12, 2016 Posted in Uncategorized

Unity – My Experience making Assets I’ve been making Unity assets for almost a year now. It’s been fun getting back into the game development sphere. Currently I have these Unity assets that I have put on the store. Most …

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Happy New Year 2016

By Jeff Johnson Posted on January 9, 2016 Posted in Uncategorized

This year I will be working on improving You Doodle for iOS and Android, along with creating a MAC / PC version of You Doodle. I also plan on investing more time in Unity plugins. It should be a great …

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AdMob Crashes Apps… Again.

By Jeff Johnson Posted on December 8, 2015 Posted in Uncategorized

The AdMob iOS SDK is notorious for crashing apps. AdMob has a great fill rate and decent payout, so it’s a shame that the SDK itself is so crummy. Over the weekend of December 6-7, 2015 I noticed a massive …

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iOS Core Graphics vs Android Canvas API

By Jeff Johnson Posted on October 26, 2015 Posted in Uncategorized

In porting You Doodle to Android, I have become very familiar with the Android Canvas API, the OnDraw function and the TextureView class. While I can’t consider myself an expert yet in Android graphics I can say that I have …

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You Doodle for Android Progress Update

By Jeff Johnson Posted on October 17, 2015 Posted in Uncategorized

I’ve spent the last few months porting You Doodle from iOS to Android. It’s been an interesting experience as I have learned the Android environment and frameworks. I’ve managed to get all the draw tools working (except scissors), and get …

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Using Xamarin to put You Doodle on Android

By Jeff Johnson Posted on August 27, 2015 Posted in Uncategorized

A few months ago I started using Xamarin to create You Doodle for Android. Then I got really sick with H-Pylori and had spinal fusion back surgery and lost a few months. Now I’m to the point I can work …

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