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Getting a Properly Rotated UIImage from AVCaptureSession

Jeff Johnson Aug 11, 2016

Recently I started work on a custom camera for You Doodle. As part of this, I was overhauling the camera picker, moving away from UIImagePickerController to my own custom camera. This required diving into AVFoundation. While I have a lot …

Getting a Properly Rotated UIImage from AVCaptureSession Read more →

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Really Cheap Home NAS (Network Attached Storage)

Jeff Johnson Jun 2, 2016

Recently I decided our home needed some network attached storage (NAS). This is simply a hard drive or group of hard drives that are visible on a network. I looked on Amazon for cheap WiFi routers that claimed they had …

Really Cheap Home NAS (Network Attached Storage) Read more →

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Customer Service Tips

Jeff Johnson Apr 18, 2016
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Solving the Problem of Online Voting

Jeff Johnson Mar 23, 2016

Online Voting is the Future Last night I attended a caucus in Utah. The line was the slowest, longest line I have ever been in. It was hot inside, crowded and the whole event was extremely disorganized. So many, many …

Solving the Problem of Online Voting Read more →

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Shader – How to do Simple Bit Masking in an OpengL / Unity Shader

Jeff Johnson Mar 15, 2016

Shader – Bitmasking is Easier than you Think I recently created a Unity asset, Fast Line Renderer. I wanted different line caps so that the lines look nice. One option was to do four draw calls and four materials. I …

Shader – How to do Simple Bit Masking in an OpengL / Unity Shader Read more →

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Unity – My Experience Making Unity Assets

Jeff Johnson Feb 12, 2016

Unity – My Experience making Assets I’ve been making Unity assets for almost a year now. It’s been fun getting back into the game development sphere. Currently I have these Unity assets that I have put on the store. Most …

Unity – My Experience Making Unity Assets Read more →

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Happy New Year 2016

Jeff Johnson Jan 9, 2016

This year I will be working on improving You Doodle for iOS and Android, along with creating a MAC / PC version of You Doodle. I also plan on investing more time in Unity plugins. It should be a great …

Happy New Year 2016 Read more →

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AdMob Crashes Apps… Again.

Jeff Johnson Dec 8, 2015

The AdMob iOS SDK is notorious for crashing apps. AdMob has a great fill rate and decent payout, so it’s a shame that the SDK itself is so crummy. Over the weekend of December 6-7, 2015 I noticed a massive …

AdMob Crashes Apps… Again. Read more →

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iOS Core Graphics vs Android Canvas API

Jeff Johnson Oct 26, 2015

In porting You Doodle to Android, I have become very familiar with the Android Canvas API, the OnDraw function and the TextureView class. While I can’t consider myself an expert yet in Android graphics I can say that I have …

iOS Core Graphics vs Android Canvas API Read more →

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You Doodle for Android Progress Update

Jeff Johnson Oct 17, 2015

I’ve spent the last few months porting You Doodle from iOS to Android. It’s been an interesting experience as I have learned the Android environment and frameworks. I’ve managed to get all the draw tools working (except scissors), and get …

You Doodle for Android Progress Update Read more →

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