Month: March 2016

Online Voting is the Future Last night I attended a caucus in Utah. The line was the slowest, longest line I have ever been in. It was hot inside, crowded and the whole event was extremely disorganized. So many, many …

Solving the Problem of Online Voting Read More »

Shader – Bitmasking is Easier than you Think I recently created a Unity asset, Fast Line Renderer. I wanted different line caps so that the lines look nice. One option was to do four draw calls and four materials. I …

Shader – How to do Simple Bit Masking in an OpengL / Unity Shader Read More »