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Month: March 2016

Solving the Problem of Online Voting

By Jeff Johnson Posted on March 23, 2016 Posted in Uncategorized

Online Voting is the Future Last night I attended a caucus in Utah. The line was the slowest, longest line I have ever been in. It was hot inside, crowded and the whole event was extremely disorganized. So many, many …

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Shader – How to do Simple Bit Masking in an OpengL / Unity Shader

By Jeff Johnson Posted on March 15, 2016 Posted in Uncategorized

Shader – Bitmasking is Easier than you Think I recently created a Unity asset, Fast Line Renderer. I wanted different line caps so that the lines look nice. One option was to do four draw calls and four materials. I …

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