Unity Plugins

Welcome to my Unity assets. Please let me know of any feedback or bug reports.

Return Policy: If you are not amazingly satisfied for any reason within 14 days of purchase and I can’t fix your problem, contact me with your order information for a full refund.

51 comments on “Unity Plugins
  1. Philipp says:

    Hi, one very important question:

    What’s the shortcut for “Enable Movement” in Weather Maker Demo Scene?

  2. Goncalo Pereira says:


    I have two compiler errors with the Weather asset. I cannot find the support e-mail.

    Can you please help?

  3. Christian Enfors says:

    I’ve have used your amazing assets “pyro effects” on Unity for quite some time now and it is truly amazing. But recently I found out that if you use them in combination with Unity’s own Particle pack (https://www.assetstore.unity3d.com/en/#!/content/73777) the there is a fatal crash and Unity crash every time. Is this something you are aware of and do you know if there is a fix?

    Thanks a bunch / Christian

    • jjxtra says:

      Not aware of this but you can email me the project and I’ll take a look.

      • Christian Enfors says:

        Hmm… My projects very large so i think it could be a problem. You can’t reproduce the issue on your end with just the assets store asset of unity particles and your own?

        • jjxtra says:

          Just tried a test, not seeing a crash. Particle systems and fire playing nicely.

          • Christian Enfors says:

            Hmm.. okey, then i seems to be a weird bug from my part. You don’t have any clue what could be casting my whole unity crash when I use both particle systems? Maybe I can reconstruct a small scene with just the crash and send you? What address should I e-mail to?

          • Christian Enfors says:

            Thanks you so much for all your help and your patience. Even if if I only used your free production I am very impressed with your support! However, I have reinstalled Unity now and got 5.5.2f1 and before I apparently only had 5.5.1f3. Now everything works perfect again so I guess it was a problem with the old version on Unity.

            Thanks a bunch again for the support and an amazing product!

  4. Justin Lee says:

    Hi, just want to ask before purchasing, do the lightning asset works on unity 5.4.2?

    Thank you.

  5. Adam says:

    Hi Jeff, we use the Fingers plugin (version 3.0) in our project. So far we used  only the double tap gesture support. It works fine, we did not have any issues with it. Now are trying to use the pan gesture support, but it does not seem to work as expected.

    If I add┬áDebug.Log(“pan = ” + gesture.State); to┬áPanGestureCallback() in┬áDemoScript I see the gesture statue is either ‘Possible’ or ‘Failed’, but never ‘Executing’, therefore the if inside this method is never executed.

    Do you know what is wrong? Why pan gesture status is never ‘Executing’?

  6. fengquan zhang says:

    Dear Jeff´╝î

    Thank for you contributes´╝ü

    I need a model of earth´╝î and find it from the website´╝Ü


    Your work is so good. I want to make a space game on Android phone. But the model cannot be used in Android. The lighting cannot be seen. So, I want to ask if have any problem about you modelŃÇéPlease check it and tell me how to use it on Android deviceŃÇéAnd the desk computer is good using your model.

    The test device is sumsung phone S6.

    I am looking forward to your reply.

    Thank you so much!


  7. greg says:

    Jeff the update worked no more freezing with lightning strikes ty for the fix and quick response to it now that its fully fuctional i love it even more and the audio for the thunderstorm is far better than the other weather assets I’ve purchased as well as the visual effects, wonderful work.

  8. greg says:

    hello Jeff i purchased your Weather Maker for use in Unity projects and i love the asset but im having an issue with lightning strikes freezing my whole scene whenever a flash occurs, froze my scene on both PC’s and Mac. have you had this issue before or just with 5.4 Unity update?

  9. Mark says:

    Thanks for the great free Pyro Particle app. I am getting the following error with the flamethrower:

    layer numbers must be between 0 and 31
    UnityEngine.Physics:IgnoreLayerCollision(Int32, Int32)
    DigitalRuby.PyroParticles.FireBaseScript:Awake() (at Assets/Special Effects/PyroParticles/Prefab/Script/FireBaseScript.cs:81)

    Any thoughts about how I can resolve this issue?

    Thanks again

  10. phylony says:

    hi  jjxtra,does the mirror support vr mode?

  11. Allen says:

    How can I update a previously created line? Is there any way or not? I have a series of line which make a big line, I need to update several lines in this series in order to update the big line.

  12. Chris says:

    Hi just updated the Procedural lightning and want to use the lighting on mesh effect, but my project is 5.1.4 and I have reasons to not update.  The description states only a few minor tweaks are needed to get it running on earlier versions.  Where can I find those tweaks and will that break it for my other more updated projects?

    Thx.  Brilliant effects btw.

  13. Arthur says:

    While looking for lightning effects for our game, stumbled across your plugin.

    I was quite fascinated by what i’ve seen at screenshots and vids but there are a lot of questions.

    How resource-heavy is it? How much drawcalls does it use? Will our game lose a lot of performance with it?

    Is there any way to study any impact on performance before buying it?

  14. Josh says:

    I just bought and have the lightning working in my 2d game.

    The problem is that the thickness is HUGE  beyond imagining, like it takes up half my screen for the thickness of a bolt.

    I have a ortho camera set to depth 6.

    Is there sometime else I need to do?

  15. James K says:


    How does Advanced Lightning perform on mobile? I would prefer not to buy it if I will only need to omit teh effects after profiling. ­čÖé



    • jjxtra says:

      The lightning performs well, as long as you don’t try higher generations. A value of 3-5 works best on mobile, depending on device. The lightning also supports the current quality setting, so if you are on mobile and you’ve enabled the quality setting, it will tone down everything on mobile as well.

  16. River says:

    Hi,  can I have more than one mirror in a scene, and let mirrors reflect each other with Magic Mirror Reflection ?

    It says it has recursion option for multiple mirrors in the introduction, but I found the first reviewer said “only ONE mirror can be in the scene “.


  17. Lex says:

    Do you know your webplayer demo for Lightning plugin doesn’t work?

    I’m opening this page: http://www.digitalruby.com/download/temp/LightningGenerator/

    And here’s what I see: http://c2n.me/3hZfLTj

    The video is impressive. But if official demio doesn’t work… it kind of worries me and stops from buying it. I don’t need a stunning effect which only works in the editor won’t work in a browser game itself.

    • jjxtra says:

      Press spacebar and do you get a bolt? Mac pc or Linux?

      • Lex says:

        Ah, my fault. Sorry for false alarm. Yes, they appear on spacebar.

        After checking out several lightning assets I didn’t read the description and expected the effect on the demo would just appear. Sorry for false alarm.

        But effect looks a little odd when many bolts are generated with short lifetime: http://c2n.me/3i0Rs6n
        This becomes extremely noticeable when you press spacebar while moving the anchor. Sometimes bolts are not generated, only glow is there.

        I’m going to buy it anyway now. Just letting you know about this strange behavior.

        • jjxtra says:

          Yes, with 10 bolts on such a low duration, they barely have one frame to appear. The glow stays around for just a tiny bit longer than each bolt, hence the after glow you are seeing. I am working on optimizing the asset for a new version that will render the fade in and out plus the billboard all on the GPU. This should give vastly improved CPU performance and much fewer draw calls compared to the line renderer.

        • jjxtra says:

          Just FYI I submitted an update that is now on the asset store that renders the glow and the lines in a single shader, giving vastly improved performance vs the line renderer. The glow now fades in and out exactly with the lines.

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