Welcome to my Unity assets. Please let me know of any feedback or bug reports.
Return Policy: If you are not amazingly satisfied for any reason within 14 days of purchase and I can’t fix your problem, contact me with your order information for a full refund.
Weather Maker – 2D and 3D Weather System
Procedural Lightning – GPU Based, Highly Robust
Fingers – Simple yet Powerful Gestures for Unity
Magic Mirror Reflection – Great Performance
Fast Line Renderer – Line & Particle System on the GPU
Pyro Particles – Fire and Spell Effects!
Rain Maker with Advanced Lighting
EZ Thread – Easy Threads, Simple Script
Simple LUT Color Adjuster – Runs Right in the Editor
Advanced Polygon Collider – Simplified Vertices
Sprite Sheet Creator – Animator or Scene to Sprite Sheet
Volumetric Lightsaber with Animation + Sounds
Simple Sound Manager – Robust, Powerful, Easy
Simple Lightning / Electricity Effect
Spawning Pool – Fastest and Easiest Cache
Tween – Tiny, powerful and free Tween framework
Earth Planet – Separate Layers, Atmosphere
Animated Line Renderer – Great for Beam Weapons
Free Parallax 2D – Super Easy Integration
Hello there fellow Asset creator. I just wanted to inform you of a super small (but super annoying bug that I just fixed). I used FingersRotateCameraComponentScript and I would enable/disable it but after re-touching it, it would remember the previous rotation even if I manually reset my camera to zero. I guess this happens in other scripts as well since you have variables “remembering” the motion even if the motion is de-registered. Here is my solution: private void OnDisable() { if (FingersScript.HasInstance) { FingersScript.Instance.RemoveGesture(PanGesture); rotationVelocity = Vector2.zero; gestureDeltaXRotation = 0; gestureDeltaYRotation = 0; // transform.localRotation = originalRotation; } } I… Read more »
Hi jeff. Just a heads up – I’ve been encountering this error after upgrading to Unity 2020.2.2f1. Seems like an easy enough fix for you though:
https://issuetracker.unity3d.com/issues/custom-shaders-throw-not-enough-actual-parameters-for-macro-unity-sample-tex2d-sampler-lod-error-after-project-is-upgraded
Also, just a little bit of advice for the future: I see you’ve dropped URP support due to bugs, which is fine for now… but from what I understand, URP is eventually going to replace Unity’s built in pipeline entirely, so dropping it long-term is probably not going to be a viable option.
Anyway, have a nice day!
I am planning on re-doing URP as soon as they fix the bugs with screen space shadows and depth buffer copying.
Hi Jeff! Apologies if this has been asked already (I couldn’t find anything relevant with ctrl+f) but I have a question about your Advanced Polygon Collider (which works a dream!) In your original walkthrough video there was a ‘Detect islands’ bool in the Unity Editor to allow larger path sizes, but the version I have (July 2018) does not and I’ve recently run into an issue where the Advanced Polygon Collider is drawing 2 or more path sizes (and doubling the vertices) when not needed. Is there anyway to mitigate this? I’ve tried going through your code, but couldn’t figure… Read more »
Hello. I am not sure on this one, sorry. You could ask on stackoverflow.
FYI the upgrade links on the Asset Store free Lite Finger Touch version do not work (404 page removed error). Nor does the link in the Unity Editor when using the Lite version (same 404 page removed error). To find the full version I had to follow the link to this site at the bottom of the Asset Store page then from here back to the Asset Store (a long loop;-)
Thanks. I fixed the links. Unity has the new link and even shows it below the 404 text but nobody reads or tries that, they see the 404 and just give up. I wish Unity would just auto-redirect these pages.
Works, and yes, who reads the details;-?
Hi,How are you?
I am a beginner and now using your unity package(Finger-touch gesture)
Very nice
Thank alot
for”Finger Camera Move 3D Component Script”
How can I limit zooming and left and right panning??
I can not understand how can and where Can I add limitation for this Camera?
You’ll need to get into the scripts and add these limits yourself, I don’t have any properties out of the box that will do what you want.
Thanks
I know But I do not Know How
I tested some ways like limiting target,position,z but it was not heplful
Is there any one that can limit moving and zoming ?
Hello, I was using rain maker and replaced the rain with snow, but when I set the particle to local the particles move with my character but when I set it to world it is good but the particles are delayed. Do you have a fix to this?
Snow is tricky. You’ll need to do a lot more than just make it local. I don’t have anything in rain maker that does snow.
HI,
I’ve been using magic mirror and i’m trying to get a kind of mirror shatter, i’d like to know if it is possible to make the mirror a triangular shape rather than square. if this isn’t possible then i’d like to know how to freeze the mirror texture so it stops reflecting and instead just shows a still texture of what the mirror was showing.
Thank you for making such an amazing free asset!
Probably easiest to just swap out the prefab with your own and then swap it back to the mirror when you are ready. Deactivating the game object should be easy enough.
Hi Jeff,
thanks to your new Fingers update 2.9.6. Great job.
We are still waiting for your update to the new InputSystem.
It slowly becomes time for that.
Cheers, Danner
Thanks. No ETA on new input system at the moment 🙂
Hi
can you add limitation for moving in this package?
for”Finger Camera Move 3D Component Script”
How can I limit zooming and left and right panning??
I can not understand how can and where Can I add limitation for this Camera?
Hi mate, I just purchased your weather maker system for Unity 3D but it seems to have trouble rendering in Universal Render Pipeline. I cant get the clouds to display. Wondering if there is something I have missed as I have upgraded all the materials? Cheers
I dropped URP a few weeks ago due to too many Unity bugs. Email [email protected] with your order # and I will refund.
hey . i need some help. How can I make it so that when I press play, it automatically sets clouds to heavy(dark)??? could’nt find the setting anywhere. Also is it possible to do something super custom like heavydark + rolling clouds + silent lighting in the far distance or very faint sounding?
You can set the single profile of the global weather zone. Make sure to activate this object in the weather maker prefab. Your main player will need a trigger collider and audio listener.
Really enjoy weathermaker and have been very impressed so far, however I’m running into a problem when i have heavy clouds like the storm profile during the day. When i have those conditions the edges of things like trees in a terrain show a bright silvery halo against the sky – I’m assuming because the skybox is still technically a bright day where as the background of the grey clouds are dark. Is there an easy way around this or am i doing something wrong? Thx -Ben
Please re-download latest version and let me know if it still happens.
Just pulled the latest update (5.9.12), deleting the old folder and doing a clean import and the problem is gone. Thank you very much! -Ben