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	<title>Digital Ruby</title>
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	<link>http://www.digitalruby.com</link>
	<description>Create, Market, and Sell Mobile Applications and Games</description>
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		<title>Mobile Application Growth</title>
		<link>http://www.digitalruby.com/mobile-application-growth/</link>
		<comments>http://www.digitalruby.com/mobile-application-growth/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 23:33:54 +0000</pubDate>
		<dc:creator>jermhoop</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.digitalruby.com/?p=491</guid>
		<description><![CDATA[Jeff and I have recently gone full steam ahead in creating mobile applications and games. Before we created a game for the PC and XBOX called Math Asteroids. But we&#8217;ve come to realize that mobile is where the trend for device usage is headed and we need to prepare ourselves &#8230;<p><a href="http://www.digitalruby.com/mobile-application-growth/" class="more-link"><span>Continue Reading &#8594;</span></a></p>]]></description>
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		<title>Learning Corona SDK for iOS and Android Development</title>
		<link>http://www.digitalruby.com/learning-corona-sdk-for-ios-and-android-development/</link>
		<comments>http://www.digitalruby.com/learning-corona-sdk-for-ios-and-android-development/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 04:22:16 +0000</pubDate>
		<dc:creator>jermhoop</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.digitalruby.com/?p=476</guid>
		<description><![CDATA[&#160; Learning Corona SDK for iOS and Android Development. One of the challenges of developing games in the mobile space is the number of devices available. There&#8217;s iPhones, Android phones, Windows phones, Blackberries (did I just say that one, never mind that, moving on). There&#8217;s a variety of devices and &#8230;<p><a href="http://www.digitalruby.com/learning-corona-sdk-for-ios-and-android-development/" class="more-link"><span>Continue Reading &#8594;</span></a></p>]]></description>
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		<title>Prototyping Your Video Games</title>
		<link>http://www.digitalruby.com/prototyping-your-video-games/</link>
		<comments>http://www.digitalruby.com/prototyping-your-video-games/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 15:52:24 +0000</pubDate>
		<dc:creator>jermhoop</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.digitalruby.com/?p=451</guid>
		<description><![CDATA[In making mobile and video games, there are two main challenges. One is getting the game done. It just takes a sheer amount of effort and focus to finish a game. Because mobile game development is hard, I&#8217;d say the majority of people never actually complete their games. The second &#8230;<p><a href="http://www.digitalruby.com/prototyping-your-video-games/" class="more-link"><span>Continue Reading &#8594;</span></a></p>]]></description>
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		<title>Make a 5 Star Game Like Plants VS Zombies</title>
		<link>http://www.digitalruby.com/make-a-5-star-game-like-plants-vs-zombies/</link>
		<comments>http://www.digitalruby.com/make-a-5-star-game-like-plants-vs-zombies/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 05:13:24 +0000</pubDate>
		<dc:creator>jermhoop</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.digitalruby.com/?p=421</guid>
		<description><![CDATA[I recently watched a series of slides on making a game like &#8220;Plants -vs- Zombies.&#8221; In this article, James Gwertzman writes about this game through a series of slides (which I&#8217;ll reference throughout this article). The game is made by PopCap, a big player in the casual games business. They &#8230;<p><a href="http://www.digitalruby.com/make-a-5-star-game-like-plants-vs-zombies/" class="more-link"><span>Continue Reading &#8594;</span></a></p>]]></description>
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		<title>Connecting With Other Gamers</title>
		<link>http://www.digitalruby.com/connecting-with-other-gamers/</link>
		<comments>http://www.digitalruby.com/connecting-with-other-gamers/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 06:27:14 +0000</pubDate>
		<dc:creator>jermhoop</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.digitalruby.com/?p=403</guid>
		<description><![CDATA[Connecting with other gamers. In building a game development company, one strategy Jeff and I could use is to just develop our games and put them out on the iPhone or Android app store and just sit and wait to see if they sell. We&#8217;ve done this before with games &#8230;<p><a href="http://www.digitalruby.com/connecting-with-other-gamers/" class="more-link"><span>Continue Reading &#8594;</span></a></p>]]></description>
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		<title>What Game Should I Make?</title>
		<link>http://www.digitalruby.com/what-game-should-i-make/</link>
		<comments>http://www.digitalruby.com/what-game-should-i-make/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 04:51:40 +0000</pubDate>
		<dc:creator>jermhoop</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.digitalruby.com/?p=367</guid>
		<description><![CDATA[What Game Should I Make? This is a good question if you are thinking about making any kind of computer game, video game, or mobile game. Jeff and I recently finished making our first game together, Math Asteroids. The way we decided to make it was pretty simple. We said, &#8220;Hey, &#8230;<p><a href="http://www.digitalruby.com/what-game-should-i-make/" class="more-link"><span>Continue Reading &#8594;</span></a></p>]]></description>
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		<title>Is the RPG Dead?</title>
		<link>http://www.digitalruby.com/is-the-rpg-dead/</link>
		<comments>http://www.digitalruby.com/is-the-rpg-dead/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 18:15:04 +0000</pubDate>
		<dc:creator>jermhoop</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.digitalruby.com/?p=351</guid>
		<description><![CDATA[&#160; Is the RPG dead? I read a couple articles about the death of the RPG (role-playing-game). One was &#8220;Is the RPG Genre Dead&#8220;. The other is &#8220;The RPG Is Dead, Long Live the RPG.&#8220;. Both articles seem fairly certain that the classic role playing game &#8211; the immersive RPG, &#8230;<p><a href="http://www.digitalruby.com/is-the-rpg-dead/" class="more-link"><span>Continue Reading &#8594;</span></a></p>]]></description>
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		<title>Marketing and Selling Games For Realz</title>
		<link>http://www.digitalruby.com/marketing-and-selling-games-for-realz/</link>
		<comments>http://www.digitalruby.com/marketing-and-selling-games-for-realz/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 05:49:37 +0000</pubDate>
		<dc:creator>jermhoop</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game marketing]]></category>

		<guid isPermaLink="false">http://www.digitalruby.com/?p=270</guid>
		<description><![CDATA[Jeff and I made Math Asteroids and it is now available for Windows Phone and XBOX 360. Yipeeeeee right? Yes, we made and released a fully functional game. We&#8217;re excited &#8211; we actually made a game and it&#8217;s in the app store for Windows Phone. So&#8230;. is anyone buying it? &#8230;<p><a href="http://www.digitalruby.com/marketing-and-selling-games-for-realz/" class="more-link"><span>Continue Reading &#8594;</span></a></p>]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Remembering Classic Old School Games</title>
		<link>http://www.digitalruby.com/remembering-classic-old-school-games/</link>
		<comments>http://www.digitalruby.com/remembering-classic-old-school-games/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 17:51:32 +0000</pubDate>
		<dc:creator>jermhoop</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://www.digitalruby.com/?p=214</guid>
		<description><![CDATA[Remembering Old School Classic Games Remembering old school classic games. I believe this is a key to the future of gaming. I remember as a young 6th grader back at the end of the 1980&#8242;s opening a computer game box with three shadow-lords on it. In it was a map, &#8230;<p><a href="http://www.digitalruby.com/remembering-classic-old-school-games/" class="more-link"><span>Continue Reading &#8594;</span></a></p>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Game Development Is Hard</title>
		<link>http://www.digitalruby.com/game-development-is-hard/</link>
		<comments>http://www.digitalruby.com/game-development-is-hard/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 20:46:08 +0000</pubDate>
		<dc:creator>jermhoop</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.digitalruby.com/?p=181</guid>
		<description><![CDATA[Game development is hard. It just is. As I develop games, I feel like this girl and want to just cry. The pain, agony, and frustration of it all makes me wonder if there is an easier way&#8230; You see, my brother Jeff and I have been playing and making &#8230;<p><a href="http://www.digitalruby.com/game-development-is-hard/" class="more-link"><span>Continue Reading &#8594;</span></a></p>]]></description>
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